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Bouncy Jiggle

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Squash and Stretch. Simulate a cube of jello being dropped on a floor.
After Effects CS3
Useful things

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freq = 5;
amplitude = 25;
decay = 1.0;
t = time - inPoint;
x = scale[0] + amplitude*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t);
y = (1/x)*10000;
by Dan Ebberts

(Min. Version: After Effects CS3, Category: Useful things, Type: Expressions)
posted by Indy on Mar 23, 2010


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