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AE3D Export - Maya, Max, and Lightwave

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Exports the selected layers and cameras within the work area to Maya, 3ds Max, or Lightwave.
After Effects CS3
Scripts (jsx)

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Simply select the layers you want to export and the plug in with spit out a text file that can be read by Maya, 3ds Max, or Lightwave. It will export any camera, and turn any other AE layer into a null/dummy/locator object in the 3D packages. This should work on almost all AE animations, including ones that have parenting, auto-orientation, and even non-uniform scaling. There are a few rare cases where it won't work, like with negative scale values, or when layers get "sheared" (this happens with a combination of non-uniform scaling, parenting, and rotation, causing rectangles to "lean"'s best avoided anyway!).

by Ryan Gilmore (


Maya, 3DSMax, Lightwave, Export, Scene

(Min. Version: After Effects CS3, Category: 3D, Type: Scripts (jsx))
posted by Indy on Jun 01, 2010


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