A simple blink on and off expression | |||
|
Layer blinking on and off via expression.
|
After Effects 6 Transitions Expressions Views: 877 Permalink | |
Use this expression at opacity.
Math.sin(x) will always output a number between 1 and -1. As x increases, Math.sin(x) will output an oscillating series of numbers that go back and forth between 1 and -1, forever and ever. As x increases in speed (ie, how fast the numbers are changing), this series will increase in speed.In the above expression, you see Math.sin(time*blinkSpeed) being assigned to a variable, n. In the next line, there is a simple if/else saying “If n is less than or equal to 0, pass the value of 0 opacity, otherwise pass the value of 100 to opacity.” As n oscillates back and forth to -1 and +1, the if/else statement is creating a value of either 0 or 100. KeywordsBlinking layers expression automation speed(Min. Version: After Effects 6, Category: Transitions, Type: Expressions) | |||
|
posted by epicentre on May 24, 2010
| |||
sParticular for Trapcode Particular | ||
|
sParticular is a script that helps you with 3D integration when using Trapcode Particular.
|
After Effects CS3 Particles Scripts (jsx) Views: 1004 Permalink | |
|
posted by Indy on Aug 04, 2009
| ||
Wiggle, rubber, bounce, throw, inertia expressions | |||
|
These expressions save so much time, you might get home earlier tonight just by reading this.
|
After Effects CS3 Useful things Expressions Views: 5287 Permalink | |
|
posted by vfx007 on Oct 10, 2009
| |||
distributing layers in a cylinder using expressions | ||
|
This expression is customizable, and you can change many things including: the radius of the cylinder, the overall rotation of the cylinder, the spacing vertical spacing between rows of the cylinder, and the amount of layer on each level of the cylinder.
|
After Effects 7 Useful things Expressions Views: 704 Permalink | |
|
posted by MicGyver on Sep 08, 2008
| ||